PPC ÇÁ·Î±×·¡¹Ö °­Á 24  
 ±Û¾´ÀÌ:µ¹µ¢¾î¸®

, Hit : 533

  À̹ø¿¡´Â Wave FileÀ» ÀÐ¾î ¼Ò¸®¸¦ ³»´Â °ÍÀ» Çѹø Çغ¸°Ú½À´Ï´Ù. MP3 ÆÄÀÏÀ̳ª WMA ÆÄÀÏÀ» Àо Çϸé ÁÁ°ÚÁö¸¸ ±× °æ¿ì º°µµÀÇ Windows Media Player for Pocket PC SDK¸¦ ¼³Ä¡ÇÏ¿©¾ß ÇÕ´Ï´Ù. ÀÌ ºÎºÐÀº Á» ´õ ³ªÁß¿¡ ´Ù·ç¾î º¸µµ·Ï ÇÏ°Ú½À´Ï´Ù.

  Wave ÆÄÀÏ·Î ¼Ò¸®¸¦ ³»´Â Á¦ÀÏ °£´ÜÇÑ ¹æ¹ýÀº PlaySound ÇÔ¼ö¸¦ »ç¿ëÇÏ´Â °ÍÀÔ´Ï´Ù. Çü½ÄÀº ¾Æ·¡¿Í °°½À´Ï´Ù.

        PlaySound( ¼Ò¸® µ¥ÀÌÅÍ, NULL, ¼Ò¸® ³»´Â ¹æ¹ý );


1. »õ·Î¿î ÇÁ·ÎÁ§Æ® Exam24¸¦ ¸¸µì´Ï´Ù.

2. WndProc ÇÔ¼öÀÇ WM_CREATE ¸Þ½ÃÁö ó¸® ºÎºÐ¿¡ ¾Æ·¡¿Í °°ÀÌ ÇØÁÖ¸é °£´ÜÇÏ°Ô ¼Ò¸®¸¦ ³¾ ¼ö ÀÖ½À´Ï´Ù.

        case WM_CREATE:
                g_hwndCB = CreateRpCommandBar(hWnd);
                // Initialize the shell activate info structure
                memset (&s_sai, 0, sizeof (s_sai));
                s_sai.cbSize = sizeof (s_sai);
                                
¢º                PlaySound( LStorage Card2PocketALMapDataalmap_start.wav,
¢º                                NULL, SND_ASYNC | SND_FILENAME);
                break;
  Ã³À½¿¡ ÆÄÀϸíÀ» ÁöÁ¤ÇÕ´Ï´Ù.
  ¼Ò¸® ³»´Â ¹æ¹ý¿¡´Â SND_ASYNC | SND_FILENAME ÀÌ ÁöÁ¤µÇ¾î ÀÖ½À´Ï´Ù. SND_ASYNC ¿É¼ÇÀº ¼Ò¸®¸¦ ³»±â ½ÃÀÛÇϸ鼭 ¹Ù·Î µ¹¾Æ¿À¶ó´Â °ÍÀÔ´Ï´Ù. ±×·¯¸é ÇÁ·Î±×·¥Àº ´Ù¸¥ ÀÛ¾÷À» °è¼ÓÇÒ ¼ö ÀÖ½À´Ï´Ù. SND_SYNC ·Î ¹Ù²Ù¸é ¼Ò¸® ³»±â°¡ ³¡³¯ ¶§±îÁö ¿©±â¼­ ±â´Ù¸®°Ô µË´Ï´Ù. SND_FILENAME ¿É¼ÇÀº ¾ÕÀÇ ¼Ò¸® µ¥ÀÌÅÍ°¡ ÆÄÀϸíÀ̶ó´Â °ÍÀ» ¶æÇÕ´Ï´Ù.

  ÀÌ·¸°Ô Çؼ­ ÇÁ·Î±×·¥À» ½ÇÇàÇϸé À©µµ¿ì°¡ ¶ß¸é¼­ ¡°¶òµ¿. ¾È³çÇϼ¼¿ä. Æ÷ÄÏ ¾Ë¸Ê ³×ºñ¿Í ÇÔ²²...¡± ¶ó´Â ¸Þ½ÃÁö°¡ ³ª¿Ã °ÍÀÔ´Ï´Ù. Æ÷ÄÏ ¾Ë¸ÊÀ» ¼³Ä¡ÇÏÁö ¾ÊÀ¸½Å ºÐµéÀº ´Ù¸¥ wav ÆÄÀÏÀ» ³Ö¾î¼­ ÀÛ¾÷À» ÇØ º¸¼¼¿ä.

  ÀÚÁÖ ³ª¿Í¾ß ÇÒ ¼Ò¸®´Â ¸Þ¸ð¸®¿¡ ÀÐ¾î µé¿©¼­ ¼Ò¸®°¡ ³ªµµ·Ï ÇÏ´Â °ÍÀÌ ÁÁ½À´Ï´Ù. À§ ÇÁ·Î±×·¥À» ¼öÁ¤Çؼ­ ¸Þ¸ð¸®·Î Àо ¼Ò¸®°¡ ³ªµµ·Ï ¹Ù²Ù¾î º¸°Ú½À´Ï´Ù.

1. ÇÁ·Î±×·¥ÀÇ Á¦ÀÏ À­ºÎºÐ Àü¿ª º¯¼ö ¼±¾ð ¿µ¿ª¿¡ ¾Æ·¡¿Í °°ÀÌ Wave ÆÄÀÏÀÇ ³»¿ëÀ» ³ÖÀ» º¯¼ö g_pWav ¸¦ ¼±¾ðÇÕ´Ï´Ù.

        // Global Variables:
        HINSTANCE                        g_hInst;
        HWND                                g_hwndCB;
¢º        char* g_pWav = NULL;

2. WndProc ÇÔ¼öÀÇ Á¦ÀÏ À­ºÎºÐ Áö¿ª º¯¼ö ¼±¾ð ¿µ¿ª¿¡ ¾Æ·¡¿Í °°ÀÌ ÆÄÀÏÀ» Àбâ À§ÇÑ º¯¼öµéÀ» ¼±¾ðÇÕ´Ï´Ù.

        HDC hdc;
        int wmId, wmEvent;
        PAINTSTRUCT ps;

¢º        FILE* fp;
¢º        int sz;

3. WM_CREATE ¸Þ½ÃÁö ó¸® ºÎºÐÀ» ¾Æ·¡¿Í °°ÀÌ ¹Ù²Ù¾î ÁÝ´Ï´Ù.

        case WM_CREATE:
                g_hwndCB = CreateRpCommandBar(hWnd);
                // Initialize the shell activate info structure
                memset (&s_sai, 0, sizeof (s_sai));
                s_sai.cbSize = sizeof (s_sai);
                                
¢º                fp = fopen(Storage Card2PocketALMapDataalmap_start.wav,
¢º                        rb );
¢º                fseek( fp, 0, SEEK_END );
¢º                sz = ftell( fp );
¢º                fseek( fp, 0, SEEK_SET );
¢º                g_pWav = new char [ sz ];
¢º                fread( g_pWav, sz, 1, fp );
¢º                fclose( fp );
¢º                PlaySound( (unsigned short *)g_pWav, NULL, SND_MEMORY | SND_ASYNC);

                break;

  ÀÌ °ÍÀº ÆÄÀÏ¿¡¼­ Wave µ¥ÀÌÅ͸¦ ÀÐ¾î ¸Þ¸ð¸®¿¡ ³Ö°í ¼Ò¸®°¡ ³ªµµ·Ï ÇÏ´Â ÄÚµåÀÔ´Ï´Ù.
  ÆÄÀϸíÀ» ÀûÀ» ¶§ Æú´õ¿Í Æú´õ »çÀÌ °¡ 2°³¾¿À̶ó´Â °ÍÀ» ºü¶ß¸®¸é ¾ÈµË´Ï´Ù.

        fseek( fp, 0, SEEK_END );
        sz = ftell( fp );
        fseek( fp, 0, SEEK_SET );
  
  À§ ÄÚµå´Â ºñÆ®¸Ê Àб⿡¼­µµ ³ª¿ÔÁö¸¸ ÆÄÀÏÀÇ Å©±â¸¦ ¾Ë¾Æ³»´Â °ÍÀÔ´Ï´Ù. ÆÄÀÏÀÇ Á¦ÀÏ ³¡À¸·Î À̵¿Çؼ­ ±× À§Ä¡¸¦ ÀÐÀº ´ÙÀ½ ´Ù½Ã óÀ½À¸·Î µ¹¾Æ¿É´Ï´Ù.

        g_pWav = new char [ sz ];

  ÆÄÀÏÀÇ Å©±â¸¸Å­ ¸Þ¸ð¸®¸¦ ¼±¾ðÇÕ´Ï´Ù.

        fread( g_pWav, sz, 1, fp );

  ÆÄÀÏÀ» ÀнÀ´Ï´Ù.

        PlaySound( (unsigned short *)g_pWav, NULL, SND_MEMORY | SND_ASYNC);

  ¸Þ¸ð¸®¿¡ ¿Ã¶ó¿Â µ¥ÀÌÅ͸¦ ÀÌ¿ëÇؼ­ ¼Ò¸®¸¦ ³»µµ·Ï ÇÕ´Ï´Ù. ¼Ò¸®¸¦ ³»´Â ¹æ¹ý¿¡¼­ ¿É¼ÇÀÌ SND_FILENAME ´ë½Å SND_MENORY ·Î ¹Ù²î¾î ÀÖ½À´Ï´Ù. ¾ÕÀÇ ¼Ò¸® µ¥ÀÌÅÍ°¡ ¸Þ¸ð¸®¿¡ ÀÖ´Â µ¥ÀÌÅͶó´Â °ÍÀ» ³ªÅ¸³À´Ï´Ù.

4. WM_DESTROY ¸Þ½ÃÁö ó¸® ºÎºÐ¿¡¼­ ¼±¾ðÇß´ø ¸Þ¸ð¸®¸¦ Á¤¸®ÇÏ´Â Äڵ带 Ãß°¡ÇØ ÁÝ´Ï´Ù.

        case WM_DESTROY:
¢º                delete [] g_pWav;
                ......
                break;

  ÇÁ·Î±×·¥À» ½ÇÇà½ÃÅ°¸é ¸Þ¸ð¸®¿¡ Àо ¼Ò¸®¸¦ ³»Áö¸¸ ÆÄÀÏ À̸§À» ¹Ù·Î ÁöÁ¤ÇÏ´Â °Í°ú Å« Â÷ÀÌ°¡ ³ª´Â °Í °°Áö´Â ¾Ê½À´Ï´Ù. ÇÏÁö¸¸ È°¿ë ¸é¿¡¼­ º»´Ù¸é ¸Þ¸ð¸®¿¡ Àо µ¿ÀÛ½ÃÅ°´Â °ÍÀÌ ÆÄÀÏÀ» Àбâ À§ÇÑ °úÁ¤ÀÌ ÇÊ¿ä ¾ø±â ¶§¹®¿¡ °ÔÀÓ°ú °°ÀÌ ±×¸²°ú ¼Ò¸®¸¦ µ¿½Ã¿¡ ´Ù·ç¾î¾ß ÇÏ´Â °æ¿ì¿¡´Â ÈξÀ ´õ ÁÁÀº ¹æ¹ýÀÌ µË´Ï´Ù.

  À̹ø¿¡´Â PlaySound ÇÔ¼öÀÇ ¼Ò¸®¸¦ ³»´Â ¿É¼ÇÀ» ¾Æ·¡¿Í °°ÀÌ ¹Ù²Ù¾î º¾´Ï´Ù.

        PlaySound( (unsigned short *)g_pWav, NULL,
                SND_MEMORY | SND_ASYNC | SND_LOOP );

  ¹Ù·Î SND_LOOP °¡ Ãß°¡µÇ¾î ÀÖ½À´Ï´Ù. ÀÌ·¸°Ô ÇØ µÎ¸é ¼Ò¸®°¡ °è¼ÓÇؼ­ ³ª¿À°Ô µË´Ï´Ù. ½ÉÁö¾î´Â ÇÁ·Î±×·¥ÀÌ Á¾·á µÇ¾îµµ ¼Ò¸®°¡ °è¼Ó ³ª¿É´Ï´Ù. ¾Æ·¡¿Í °°ÀÌ À©µµ¿ì°¡ Á¾·áµÉ ¶§ ¼Ò¸®µµ °°ÀÌ Á¾·áÇϵµ·Ï ó¸®ÇØÁÖ¸é µË´Ï´Ù.


        case WM_DESTROY:
¢º                PlaySound( NULL, NULL, NULL );
                delete [] g_pWav;
                ......
                break;

  Áö±Ý±îÁö PlaySound ÇÔ¼ö¸¦ »ç¿ëÇؼ­ ¼Ò¸®¸¦ ³»´Â ¹æ¹ýÀ» ´Ù·ç¾î º¸¾Ò½À´Ï´Ù. PlaySound °¡ À¯¿ëÇÑ ÇÔ¼ö·Î¼­ Áß°£¿¡ ¼Ò¸®¸¦ ³»¾ß µÉ ¶§ ½±°Ô »ç¿ëÇÒ ¼ö ÀÖÁö¸¸, ¹Ý´ë·Î ¿ì¸®°¡ ÀÚÀ¯·Ó°Ô ÅëÁ¦Çϱ⿡´Â ¾î·Á¿òÀÌ ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î ¼Ò¸® ³»±â°¡ ³¡³ª´Â ½ÃÁ¡ÀÌ ¾ðÁ¦Àΰ¡¸¦ ¾Ë¾Æ³¾ ÇÊ¿ä°¡ ÀÖÀ» ¶§ µîµîÀÇ ÀÛ¾÷¿¡¼­ ¸¶À½´ë·Î ÇÒ ¼ö°¡ ¾ø½À´Ï´Ù. ³ìÀ½°ú °°Àº ÇÁ·Î±×·¡¹Öµµ ¾ÈµÇÁÒ? ±×·¡¼­ °ÔÀÓ°ú °°Àº ÇÁ·Î±×·¥¿¡¼­´Â °¡±ÞÀû Àú¼öÁØÀÇ waveOut... ÇÔ¼öµéÀ» »ç¿ëÇÕ´Ï´Ù. ´ÙÀ½ ½Ã°£¿¡´Â Á¶±Ý ¾î·ÆÁö¸¸ waveOut... ÇÔ¼ö¸¦ ÀÌ¿ëÇÑ Wave ÆÄÀÏÀÇ ¿¬ÁÖ¸¦ Çѹø Çغ¸µµ·Ï ÇÏ°Ú½À´Ï´Ù.

  À̹ø °­ÀÇ°¡ ¼Ò¸®¸¦ ³»´Â °­ÀǶó ±×¸²ÀÌ µé¾î°¡Áö ¾Ê´Â±º¿ä. ¾µµ¥¾ø´Â ¹«Èî~ ÇÑ ±×¸²ÀÌ¶óµµ ±×³É ³ÖÀ»±î...



  µ¹µ¢¾î¸®
µ¹(±Ô¼Ò)->¹ÝµµÃ¼->ÄÄÇ»ÅÍ
ÄÄÇ»ÅÍ´Â µ¹·Î ºÎÅÍ ¸¸µé¾îÁø´Ù.
ÇÁ·Î±×·¡¹Ö Çؼ­ ¹ä¹ú¾î¸Ô°í »ì ¼ö ÀÖ°ÚÁö...

ȸ»ç¸¦ ºÐ´çÀ¸·Î ¿Å±äÁö ²Ï µÆ´Âµ¥ ¼öÁ¤À» ¸øÇß¾î¿ä.
±×·¯³ª 10¿ù¿¡ ´Ù½Ã ³ªÁÖ·Î °¡´Â°Ç ÇÔÁ¤.

Á¤º¸·Â:2320
Ä£Àýµµ:4031

òÐ[Áø,jin,«¸-«ó]
Á¤º¸·Â:2620
Ä£Àýµµ:5738
 
02-21 17:59
°¨»çÇÕ´Ï´Ù. ^^ ©¹æ¿ë ±×¸² ¿øÃò~
¾ß¸¶¸®
Á¤º¸·Â:440
Ä£Àýµµ:92
 
02-21 18:04
¿¡±¸ ´«¾Æ~ @.@...
¹ÇÈÊÇÑ ±×¸²Á» µë»Ò ¿Ã·ÁÁÖ¼À~
´ñ±Û¾²±â     ÀÛ¼ºÀÚ   Æнº¿öµå