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À̹ø¿¡´Â Wave FileÀ» ÀÐ¾î ¼Ò¸®¸¦ ³»´Â °ÍÀ» Çѹø Çغ¸°Ú½À´Ï´Ù. MP3 ÆÄÀÏÀ̳ª WMA ÆÄÀÏÀ» ÀÐ¾î¼ Çϸé ÁÁ°ÚÁö¸¸ ±× °æ¿ì º°µµÀÇ Windows Media Player for Pocket PC SDK¸¦ ¼³Ä¡ÇÏ¿©¾ß ÇÕ´Ï´Ù. ÀÌ ºÎºÐÀº Á» ´õ ³ªÁß¿¡ ´Ù·ç¾î º¸µµ·Ï ÇÏ°Ú½À´Ï´Ù. Wave ÆÄÀÏ·Î ¼Ò¸®¸¦ ³»´Â Á¦ÀÏ °£´ÜÇÑ ¹æ¹ýÀº PlaySound ÇÔ¼ö¸¦ »ç¿ëÇÏ´Â °ÍÀÔ´Ï´Ù. Çü½ÄÀº ¾Æ·¡¿Í °°½À´Ï´Ù. PlaySound( ¼Ò¸® µ¥ÀÌÅÍ, NULL, ¼Ò¸® ³»´Â ¹æ¹ý ); 1. »õ·Î¿î ÇÁ·ÎÁ§Æ® Exam24¸¦ ¸¸µì´Ï´Ù. 2. WndProc ÇÔ¼öÀÇ WM_CREATE ¸Þ½ÃÁö ó¸® ºÎºÐ¿¡ ¾Æ·¡¿Í °°ÀÌ ÇØÁÖ¸é °£´ÜÇÏ°Ô ¼Ò¸®¸¦ ³¾ ¼ö ÀÖ½À´Ï´Ù. case WM_CREATE: g_hwndCB = CreateRpCommandBar(hWnd); // Initialize the shell activate info structure memset (&s_sai, 0, sizeof (s_sai)); s_sai.cbSize = sizeof (s_sai); ¢º PlaySound( LStorage Card2PocketALMapDataalmap_start.wav, ¢º NULL, SND_ASYNC | SND_FILENAME); break; óÀ½¿¡ ÆÄÀϸíÀ» ÁöÁ¤ÇÕ´Ï´Ù. ¼Ò¸® ³»´Â ¹æ¹ý¿¡´Â SND_ASYNC | SND_FILENAME ÀÌ ÁöÁ¤µÇ¾î ÀÖ½À´Ï´Ù. SND_ASYNC ¿É¼ÇÀº ¼Ò¸®¸¦ ³»±â ½ÃÀÛÇÏ¸é¼ ¹Ù·Î µ¹¾Æ¿À¶ó´Â °ÍÀÔ´Ï´Ù. ±×·¯¸é ÇÁ·Î±×·¥Àº ´Ù¸¥ ÀÛ¾÷À» °è¼ÓÇÒ ¼ö ÀÖ½À´Ï´Ù. SND_SYNC ·Î ¹Ù²Ù¸é ¼Ò¸® ³»±â°¡ ³¡³¯ ¶§±îÁö ¿©±â¼ ±â´Ù¸®°Ô µË´Ï´Ù. SND_FILENAME ¿É¼ÇÀº ¾ÕÀÇ ¼Ò¸® µ¥ÀÌÅÍ°¡ ÆÄÀϸíÀ̶ó´Â °ÍÀ» ¶æÇÕ´Ï´Ù. ÀÌ·¸°Ô Çؼ ÇÁ·Î±×·¥À» ½ÇÇàÇϸé À©µµ¿ì°¡ ¶ß¸é¼ ¡°¶òµ¿. ¾È³çÇϼ¼¿ä. Æ÷ÄÏ ¾Ë¸Ê ³×ºñ¿Í ÇÔ²²...¡± ¶ó´Â ¸Þ½ÃÁö°¡ ³ª¿Ã °ÍÀÔ´Ï´Ù. Æ÷ÄÏ ¾Ë¸ÊÀ» ¼³Ä¡ÇÏÁö ¾ÊÀ¸½Å ºÐµéÀº ´Ù¸¥ wav ÆÄÀÏÀ» ³Ö¾î¼ ÀÛ¾÷À» ÇØ º¸¼¼¿ä. ÀÚÁÖ ³ª¿Í¾ß ÇÒ ¼Ò¸®´Â ¸Þ¸ð¸®¿¡ ÀÐ¾î µé¿©¼ ¼Ò¸®°¡ ³ªµµ·Ï ÇÏ´Â °ÍÀÌ ÁÁ½À´Ï´Ù. À§ ÇÁ·Î±×·¥À» ¼öÁ¤Çؼ ¸Þ¸ð¸®·Î ÀÐ¾î¼ ¼Ò¸®°¡ ³ªµµ·Ï ¹Ù²Ù¾î º¸°Ú½À´Ï´Ù. 1. ÇÁ·Î±×·¥ÀÇ Á¦ÀÏ ÀºÎºÐ Àü¿ª º¯¼ö ¼±¾ð ¿µ¿ª¿¡ ¾Æ·¡¿Í °°ÀÌ Wave ÆÄÀÏÀÇ ³»¿ëÀ» ³ÖÀ» º¯¼ö g_pWav ¸¦ ¼±¾ðÇÕ´Ï´Ù. // Global Variables: HINSTANCE g_hInst; HWND g_hwndCB; ¢º char* g_pWav = NULL; 2. WndProc ÇÔ¼öÀÇ Á¦ÀÏ ÀºÎºÐ Áö¿ª º¯¼ö ¼±¾ð ¿µ¿ª¿¡ ¾Æ·¡¿Í °°ÀÌ ÆÄÀÏÀ» Àбâ À§ÇÑ º¯¼öµéÀ» ¼±¾ðÇÕ´Ï´Ù. HDC hdc; int wmId, wmEvent; PAINTSTRUCT ps; ¢º FILE* fp; ¢º int sz; 3. WM_CREATE ¸Þ½ÃÁö ó¸® ºÎºÐÀ» ¾Æ·¡¿Í °°ÀÌ ¹Ù²Ù¾î ÁÝ´Ï´Ù. case WM_CREATE: g_hwndCB = CreateRpCommandBar(hWnd); // Initialize the shell activate info structure memset (&s_sai, 0, sizeof (s_sai)); s_sai.cbSize = sizeof (s_sai); ¢º fp = fopen(Storage Card2PocketALMapDataalmap_start.wav, ¢º rb ); ¢º fseek( fp, 0, SEEK_END ); ¢º sz = ftell( fp ); ¢º fseek( fp, 0, SEEK_SET ); ¢º g_pWav = new char [ sz ]; ¢º fread( g_pWav, sz, 1, fp ); ¢º fclose( fp ); ¢º PlaySound( (unsigned short *)g_pWav, NULL, SND_MEMORY | SND_ASYNC); break; ÀÌ °ÍÀº ÆÄÀÏ¿¡¼ Wave µ¥ÀÌÅ͸¦ ÀÐ¾î ¸Þ¸ð¸®¿¡ ³Ö°í ¼Ò¸®°¡ ³ªµµ·Ï ÇÏ´Â ÄÚµåÀÔ´Ï´Ù. ÆÄÀϸíÀ» ÀûÀ» ¶§ Æú´õ¿Í Æú´õ »çÀÌ °¡ 2°³¾¿À̶ó´Â °ÍÀ» ºü¶ß¸®¸é ¾ÈµË´Ï´Ù. fseek( fp, 0, SEEK_END ); sz = ftell( fp ); fseek( fp, 0, SEEK_SET ); À§ ÄÚµå´Â ºñÆ®¸Ê Àб⿡¼µµ ³ª¿ÔÁö¸¸ ÆÄÀÏÀÇ Å©±â¸¦ ¾Ë¾Æ³»´Â °ÍÀÔ´Ï´Ù. ÆÄÀÏÀÇ Á¦ÀÏ ³¡À¸·Î À̵¿Çؼ ±× À§Ä¡¸¦ ÀÐÀº ´ÙÀ½ ´Ù½Ã óÀ½À¸·Î µ¹¾Æ¿É´Ï´Ù. g_pWav = new char [ sz ]; ÆÄÀÏÀÇ Å©±â¸¸Å ¸Þ¸ð¸®¸¦ ¼±¾ðÇÕ´Ï´Ù. fread( g_pWav, sz, 1, fp ); ÆÄÀÏÀ» ÀнÀ´Ï´Ù. PlaySound( (unsigned short *)g_pWav, NULL, SND_MEMORY | SND_ASYNC); ¸Þ¸ð¸®¿¡ ¿Ã¶ó¿Â µ¥ÀÌÅ͸¦ ÀÌ¿ëÇؼ ¼Ò¸®¸¦ ³»µµ·Ï ÇÕ´Ï´Ù. ¼Ò¸®¸¦ ³»´Â ¹æ¹ý¿¡¼ ¿É¼ÇÀÌ SND_FILENAME ´ë½Å SND_MENORY ·Î ¹Ù²î¾î ÀÖ½À´Ï´Ù. ¾ÕÀÇ ¼Ò¸® µ¥ÀÌÅÍ°¡ ¸Þ¸ð¸®¿¡ ÀÖ´Â µ¥ÀÌÅͶó´Â °ÍÀ» ³ªÅ¸³À´Ï´Ù. 4. WM_DESTROY ¸Þ½ÃÁö ó¸® ºÎºÐ¿¡¼ ¼±¾ðÇß´ø ¸Þ¸ð¸®¸¦ Á¤¸®ÇÏ´Â Äڵ带 Ãß°¡ÇØ ÁÝ´Ï´Ù. case WM_DESTROY: ¢º delete [] g_pWav; ...... break; ÇÁ·Î±×·¥À» ½ÇÇà½ÃÅ°¸é ¸Þ¸ð¸®¿¡ ÀÐ¾î¼ ¼Ò¸®¸¦ ³»Áö¸¸ ÆÄÀÏ À̸§À» ¹Ù·Î ÁöÁ¤ÇÏ´Â °Í°ú Å« Â÷ÀÌ°¡ ³ª´Â °Í °°Áö´Â ¾Ê½À´Ï´Ù. ÇÏÁö¸¸ È°¿ë ¸é¿¡¼ º»´Ù¸é ¸Þ¸ð¸®¿¡ ÀÐ¾î¼ µ¿ÀÛ½ÃÅ°´Â °ÍÀÌ ÆÄÀÏÀ» Àбâ À§ÇÑ °úÁ¤ÀÌ ÇÊ¿ä ¾ø±â ¶§¹®¿¡ °ÔÀÓ°ú °°ÀÌ ±×¸²°ú ¼Ò¸®¸¦ µ¿½Ã¿¡ ´Ù·ç¾î¾ß ÇÏ´Â °æ¿ì¿¡´Â ÈξÀ ´õ ÁÁÀº ¹æ¹ýÀÌ µË´Ï´Ù. À̹ø¿¡´Â PlaySound ÇÔ¼öÀÇ ¼Ò¸®¸¦ ³»´Â ¿É¼ÇÀ» ¾Æ·¡¿Í °°ÀÌ ¹Ù²Ù¾î º¾´Ï´Ù. PlaySound( (unsigned short *)g_pWav, NULL, SND_MEMORY | SND_ASYNC | SND_LOOP ); ¹Ù·Î SND_LOOP °¡ Ãß°¡µÇ¾î ÀÖ½À´Ï´Ù. ÀÌ·¸°Ô ÇØ µÎ¸é ¼Ò¸®°¡ °è¼ÓÇؼ ³ª¿À°Ô µË´Ï´Ù. ½ÉÁö¾î´Â ÇÁ·Î±×·¥ÀÌ Á¾·á µÇ¾îµµ ¼Ò¸®°¡ °è¼Ó ³ª¿É´Ï´Ù. ¾Æ·¡¿Í °°ÀÌ À©µµ¿ì°¡ Á¾·áµÉ ¶§ ¼Ò¸®µµ °°ÀÌ Á¾·áÇϵµ·Ï ó¸®ÇØÁÖ¸é µË´Ï´Ù. case WM_DESTROY: ¢º PlaySound( NULL, NULL, NULL ); delete [] g_pWav; ...... break; Áö±Ý±îÁö PlaySound ÇÔ¼ö¸¦ »ç¿ëÇؼ ¼Ò¸®¸¦ ³»´Â ¹æ¹ýÀ» ´Ù·ç¾î º¸¾Ò½À´Ï´Ù. PlaySound °¡ À¯¿ëÇÑ ÇÔ¼ö·Î¼ Áß°£¿¡ ¼Ò¸®¸¦ ³»¾ß µÉ ¶§ ½±°Ô »ç¿ëÇÒ ¼ö ÀÖÁö¸¸, ¹Ý´ë·Î ¿ì¸®°¡ ÀÚÀ¯·Ó°Ô ÅëÁ¦Çϱ⿡´Â ¾î·Á¿òÀÌ ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î ¼Ò¸® ³»±â°¡ ³¡³ª´Â ½ÃÁ¡ÀÌ ¾ðÁ¦Àΰ¡¸¦ ¾Ë¾Æ³¾ ÇÊ¿ä°¡ ÀÖÀ» ¶§ µîµîÀÇ ÀÛ¾÷¿¡¼ ¸¶À½´ë·Î ÇÒ ¼ö°¡ ¾ø½À´Ï´Ù. ³ìÀ½°ú °°Àº ÇÁ·Î±×·¡¹Öµµ ¾ÈµÇÁÒ? ±×·¡¼ °ÔÀÓ°ú °°Àº ÇÁ·Î±×·¥¿¡¼´Â °¡±ÞÀû Àú¼öÁØÀÇ waveOut... ÇÔ¼öµéÀ» »ç¿ëÇÕ´Ï´Ù. ´ÙÀ½ ½Ã°£¿¡´Â Á¶±Ý ¾î·ÆÁö¸¸ waveOut... ÇÔ¼ö¸¦ ÀÌ¿ëÇÑ Wave ÆÄÀÏÀÇ ¿¬ÁÖ¸¦ Çѹø Çغ¸µµ·Ï ÇÏ°Ú½À´Ï´Ù. À̹ø °ÀÇ°¡ ¼Ò¸®¸¦ ³»´Â °ÀǶó ±×¸²ÀÌ µé¾î°¡Áö ¾Ê´Â±º¿ä. ¾µµ¥¾ø´Â ¹«Èî~ ÇÑ ±×¸²ÀÌ¶óµµ ±×³É ³ÖÀ»±î... |
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