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¾î´À °Ô½ÃÆÇ °¡´Ï±î ³×Æ®¿öÅ© ´ëÀü °ÔÀÓÀε¥, À¯Àú °£ÀÇ ºñ´ëĪ·ºÀº Á¸ÀçÇÏÁö ¾Ê´Â´Ù°í ÇÏ´Â »ç¶÷µé ÀÖ´øµ¥ µ¿±âȸ¦ ÇÑ´Ù°í ÇÏÁö¸¸, ÀÌ°Ô Á¸ÀçÇÏÁö ¾ÊÀ» ¼ö ÀÖ³ª¿ä? Á¦°¡ ÇÁ·Î±×·¡¹ÖÀ̳ª ³×Æ®¿öÅ©´Â Àü¹®°¡°¡ ¾Æ´Ï¶ó, GPT¿¡ ¹®ÀÇÇغôµ¥ ¾Æ·¡ ´äº¯ÀÌ ÀÌ»óÇÑ°¡¿ä? Á¦°¡ º¸±â¿¡´Â °ÔÀÓÀÌ ¸ØÃß´Â »çź¸´Ù Â÷¶ó¸® À¯Àú Äڸǵ带 skipÇÏ´Â ±â¹ýÀ¸·Î µ¹·Á¼ °ÔÀÓÀº ±¼·¯°¡°Ô ÇÏ´Â °Ô ¸»ÀÌ µÇ´Â °Í °°Àºµ¥¿ä. ´Ù¸¸ À¯Àú Äڸǵ尡 skip µÇ¸é À¯Àú´Â ·ºÀ̶ó°í »ý°¢ÇÒ °Å°í¿ä. in situation of asymmetric lags between users in network games, the sever can skip user command? -->In network games where there are asymmetric lags between users, the server may have to make a decision on whether to process or skip a user's command to maintain the fairness of the game. Asymmetric lags refer to differences in latency or delay between different users in the game. For example, if one player has a slower internet connection than another player, they may experience a delay in their commands reaching the game server. This delay can lead to issues in the game, such as a player's actions being registered by the server after other players have already made their moves. To address this issue, game servers may implement a system that prioritizes commands from users with lower latency or delay. However, in some cases, the server may need to skip a command from a user with high latency in order to maintain the fairness of the game. This decision is typically based on the severity of the lag and its impact on the game. Skipping a user's command can be frustrating for the affected player, but it is necessary to ensure that the game is fair for all users. Some games may provide feedback to the player on the reason for the skipped command, such as a notification that their action was not processed due to latency issues. ![]() |
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