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SmartDialer Colors are mixed using 3 octets of numbers and intensity between 00 (no color) to FF (pure color)

FF0000  = Red

00FF00  = Green

0000FF  = Blue


000000  = White (All colors off)

FFFFFF  = Black  (All colors on)

888888  = Grey (All colors 1/2 strength)


Mixing the primaries yields:

FFFF00  = Yellow

FF00FF  = Purple

00FFFF  = Blue/Green

FFAA00 = Orange

? = Rainbow


HKLMSOFTWAREHTCSmarDialing =The main key for skinning the SmartDialer


Keys for "Number bar" are as follows:

clrFLInvert  =Highlighted color of text on number bar (initial color, until you click elsewhere)

clrFLNormal  =Color of text on number bar if not hightlighted as in when a contact name is "clicked on"

clrFLHI  = Color of the Highlighter, make contact name standout when clicked on and is initial background color for text bar.


Keys for "Contact box":

clrNormal =Normal, unselected text in Contact box

clrInvert =Highlighted text in box, when you click on a name

clrMatch =Color of the "box" that surrounds text that match the numbers pushed "box around letter def when you push 3"

clrMatchText =Color of text in clrMatch box

clrDupCallLog =Color of text if contact is also in current call log.  (Makes recently called people stand out)

clrHI  =?  Unknown


Others:

capability = ? Unknown

bEnableDBClick  = Enable double click to dial

bEnableDialer = Enable SmartDialer

bEnableDrag = Enable dragging a contact

bShowFormatChat = Disable SmartDialer menu


 




Dial Skin Colors are mixed using 3 octets of numbers and intensity between 00 (no color) to FF (pure color)

Dial Skin Colors are the reverse of the the SmartDialer Colors

FF0000  = Blue

00FF00  = Green

0000FF  = Red




000000  = White (All colors off)

FFFFFF  = Black  (All colors on full strength)

888888  = Grey (All colors on 1/2 strength)


Mixing the primaries yields:

FFFFFF = White <--16 Million colors to choose from and follows standard hex color naming conventions.

00FFFF = Yellow <--Awesome Contrast

FF00FF  = Purple

FFFF00 = BlueGreen

00AAFF = Orange

FFAA00 = The Touch Dialer Blue  (Mixture of Blue and Green)




HKLMSecurityPhoneSkin =This is the main key for phone skins

DIALER = This is the main dial pad that you dial phone numbers on.

LANDSCAPE and PORTRAIT = The orientation or the dialpad phone you should change the same key in both orientation to stay consistant

 text = Text in the "Information Window"  The one that shows last number dialed, contact info, etc.

  textColor = Color of the text in the information window

 dialbutton  = Button that displays the numbers you dial

  MajorColor = Color of the dial button digits 

  MinorColor = Color of the dial button text (abc, def)

  MajorRCMLStyle = Size of the dial button digit, values are HEX 1a for the smaller through 20 for the largest (1a,1b,1c, etc.)

  MinorRCMLStyle = Size of the dial button text, values are HEX 1a for the smaller through 20 for the largest (1a,1b,1c, etc.)

  MajorFlags = Position of the Number on the dial button, values are 1-13 (decimal), IE, Upperleft, bottomright, center,etc. (Hex 400 makes the text invisible)

  MinorFlags = Position of the text on the dial button, values are 1-13 (decimal), IE, Upperleft, bottomright, center,etc.  (Hex 400 makes the text invisible)

  bmpNormal = Path to the Bitmap you see when you are not touching the keys

  bmpPressed = Path to the Bitmap you see when you press a dial key

  bmpFlags = Adjusts the alignment of the bitmap on the key, not commonly used

  bmpTransparency = Transparency of the bitmap and ability to show through backgound image

  bmpDisabled = Bitmap that displays if the button goes disabled, like "Hold" is disabled if you are not in call

 erasebutton = Button that erases digits you typed (Usually the back arrow)

  bmpNormal = Path to the Bitmap you see when you are not touching the keys

  bmpPressed = Path to the Bitmap you see when you press a dial key

  bmpFlags = Adjusts the alignment of the bitmap on the key, not commonly used

  bmpTransparency = Transparency of the bitmap and ability to show through backgound image

  bmpDisabled = Bitmap that displays if the button goes disabled, like "Hold" is disabled if you are not in call

 VerbButton = Call History Button (special value f0f0f will make the text invisible on the textFlags key)

  textColor = Color of the "Call History" text 

  textRCMLStyle = Size of the "Call History" text, values are HEX 1a for the smaller through 20 for the largest (1a,1b,1c, etc.)

  textFlags = Position of the "Call History" text on the button, values are 1-13 (decimal), IE, Upperleft, bottomright, center,etc.

  bmpNormal = Path to the Bitmap you see when you are not touching the keys

  bmpPressed = Path to the Bitmap you see when you press a dial key

  bmpFlags = Adjusts the alignment of the bitmap on the key, not commonly used

  bmpTransparency = Transparency of the bitmap and ability to show through backgound image

  bmpDisabled = Bitmap that displays if the button goes disabled, like "Hold" is disabled if you are not in call

  textDisabledColor = Color of the disabled text in the event a button goes disabled

 other =Only used to define the background page

  bmpNormal = Path to the image used in the background

 TalkEndButton = The setting for the combined talk/end button

  bmpDisabledEnd = Bitmap that displays when the End button goes disabled

  bmpDisabledTalk = Bitmap that displays when the Talk button goes disabled

  bmpFlagsEnd = Adjusts the alignment of the bitmap on the key, not commonly used

  bmpFlagsTalk = Adjusts the alignment of the bitmap on the key, not commonly used

  bmpNormalEnd = Path to the Bitmap you see when End is active

  bmpNormalTalk = Path to the Bitmap you see when Talk is active

  bmpPressedEnd = Path to the Bitmap you see when End is pressed

  bmpPressedTalk = Path to the Bitmap you see when Talk is pressed

  bmpTransparencyEnd = Transparency of the End bitmap and ability to show through backgound image

  bmpTransparencyTalk = Transparency of the Talk bitmap and ability to show through backgound image

  


PROGRESS = This is the "In Call" page you see when on a call

 VerbButton = Call History Button (special value f0f0f will make the text invisible on the textFlags key)

  textColor = Color of the "Call History" text 

  textRCMLStyle = Size of the "Call History" text, values are HEX 1a for the smaller through 20 for the largest (1a,1b,1c, etc.)

  textFlags = Position of the "Call History" text on the button, values are 1-13 (decimal), IE, Upperleft, bottomright, center,etc.

  bmpNormal = Path to the Bitmap you see when you are not touching the keys

  bmpPressed = Path to the Bitmap you see when you press a dial key

  bmpFlags = Adjusts the alignment of the bitmap on the key, not commonly used

  bmpTransparency = Transparency of the bitmap and ability to show through backgound image

  bmpDisabled = Bitmap that displays if the button goes disabled, like "Hold" is disabled if you are not in call

 other =Only used to define the background page

  bmpNormal = Path to the image used in the background

 TalkEndButton = The setting for the combined talk/end button

  bmpDisabledEnd = Bitmap that displays when the End button goes disabled

  bmpDisabledTalk = Bitmap that displays when the Talk button goes disabled

  bmpFlagsEnd = Adjusts the alignment of the bitmap on the key, not commonly used

  bmpFlagsTalk = Adjusts the alignment of the bitmap on the key, not commonly used

  bmpNormalEnd = Path to the Bitmap you see when End is active

  bmpNormalTalk = Path to the Bitmap you see when Talk is active

  bmpPressedEnd = Path to the Bitmap you see when End is pressed

  bmpPressedTalk = Path to the Bitmap you see when Talk is pressed

  bmpTransparencyEnd = Transparency of the End bitmap and ability to show through backgound image

  bmpTransparencyTalk = Transparency of the Talk bitmap and ability to show through backgound image

 text =Text in the "Information Window"  The one that shows last number dialed, contact info, etc.

  textColor = Color of the text in the information window



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